WebQuests, Problem-based Learning and European citizenship
After two years of commitment and hard work, the Game of Phones project reached the end of its lifecycle completing all activities successfully. The consortium (Meath partnership, Callidus, Storytellme, Fondo formacion, CARDET) created a compendium of WebQuests to support adult educators who work directly with NEETs, with the purpose to support their re-integration into education and training.
Looking at the numbers of young people between the ages of 20 and 34 years neither in employment nor in education and training, there have been serious concerns that a whole generation of young people in the EU could remain out of the labour market for years to come. Recognising the need for new educational approaches to address this issue, Game of Phones used web-based challenge learning to provide alternative opportunities.