Current European Projects 


Meath Partnership is currently working with over 60 organisations across Europe in 16 new and existing projects funded under the Erasmus+ (2014-2020) and by the Asylum, Migration and Integration Fund (AMIF) of the European Union. The aim of these projects is to increase the learning opportunities and educational options for youth and adult learners in County Meath. Throughout 2018 and 2019, these projects will be completed and a series of innovative and new educational resources, that can be accessed and used free of charge, will be made available to service providers, trainers and youth and adult learners within the county.


For further information on any of our current EU-funded projects, please email Jennifer at:


Below are details of the projects in which Meath Partnership is currently engaged:



Game of Phones

GAME OF PHONES aims to design and develop challenge-based webquests for young people and adults to build skills and competences to assist their reintegration into education and/or employment.

The webquest challenges developed by the project will encourage people to discover and engage with Europe's cultural heritage, and to reinforce a sense of belonging to a common European space.

As part of the project, we will develop a tailored in-service training programme for adult educators to support them to work with and use the GAME of PHONES webquest resources.

Project Number: 2018-1-IE01-KA204-038788










EU-VOICE aims to support the integration of Third Country Nationals and to promote relationships between TCNs and host-country nationals by organising volunteering experiences with TCNs in the cultural sector in 4 EU countries. Attention is given to gender balance and social inclusion. Volunteering is adopted as a main tool for integration, cultural activities aim to involve everyone with a shared European heritage to enhance a sense of belonging.
Project activities include: training of trainers, workshops to promote volunteering, seminars on active citizenship, training to prepare the volunteers-to-be and a 25 day-long volunteering experience for hundreds of TCNs and country nationals together in cultural activity contexts, such as libraries, museums, youth centres, landscape and environment care and preservation, arts festivals and meetings.


Project Number: 821612 — EU-VOICE — AMIF-2017-AG-INTE





ODISSEU was designed to develop young people digital and media literacy competences, so as to develop resistance to all forms of discrimination. This is a first person experiential game for secondary students, that follows a young person’s journey from oppression in their home country to exile in a country of asylum. 

One of the key objectives of the ODISSEU project is to influence the wider education system in the 6 partner countries. The use of ICT in particular will allow for a transformation of the role of the teachers and students from passive recipients to active producers of information, thus contributing to their empowerment.

Project Number: 2018-1-IT02-KA201-048187




Digitalisation trends have reached adult education and are revolutionising teaching and learning processes. The VIRAL SKILLS project aims at integrating innovative technological approaches - Virtual Reality (VR) into the field of adult education by introducing the potential of Virtual Reality learning to managers and teachers in adult education. The project facilitates and increases the widespread utilisation of VR technology in adult education, especially as a potentially motivating medium for low-skilled and low-qualified adults.


Project Number: 2018-1-AT02-KA204-039300





Work-based Learning (WBL) is a crucial component of VET education in Europe, but educational institutions and businesses use very different concepts and languages in their approaches. In order to foster cooperation between education and businesses it is necessary to build effective links between VET schools and companies. 

Therefore, the main aim of the WBL Accelerator project is the improvement of the quality of WBL in VET systems in Europe through a business value and perspective-based training programme for WBL responsibles in companies to help the different actors to "speak a common language". 


Project Number: 2018-1-AT01-KA202-039231



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OutsideIN - Attracting Marginalised Adults to Lifelong Learning

OutsideIN places its focus on marginalised adults and is seeking to develop in-service training and educational materials and resources to support adult educators address the needs of the most difficult to access adult groups in terms of lifelong learning.

Project Number: 2017-1-IE01-KA204-025665



ONDGO - Developing the Employability Skills of Displaced Persons


The aim of ON-D-GO project is to support the economic integration of migrants through the creation of a tailored migrant entrepreneurship training programme with a suite of flexible and adaptable training resources that will help VET trainers achieve their integration objectives and support learning on the go!..


Project Number: 2017-1-IE01-KA202-025694

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INTEGR8 - Harnessing the Potential of Migrant Women as Integration Experts


Immigration is not a new phenomenon for Europe and migrant communities have always made a major contribution to the economic development of the Union and to the cultural diversity which characterizes European society today. If EU Member States are to fully harness the potential of this cultural diversity the integration of migrant and host communities needs to be systemic. The aim of the project “Harnessing the potential of migrant women as integration experts”(INTEGR8) is to develop a bespoke accredited ‘Migrant Integration Expert’ curriculum that is specifically addressed to migrant women.


Project Number: HOME/2015/AMIF/AG/INTE/9101





PROMOVET - Quality improvement, professionalizatio and modernisation of VET training for young low-skilled learners through modern ICT use


The PROMOVET project aims to develop a new approach to engage low-skilled young people from generations Y and Z in education and training.  The project is based on the premise that VET trainers find it increasingly difficult to reach socially disadvantaged and low-skilled young learners through traditional education and training methodologies. As such, the project team aims to up-skills VET teachers and trainers to use social media platforms in their teaching practice with young people.


Project Number: 2017-1-AT01-KA202-035009


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LIFT - Ladies Code their Future


The LIFT project aims to develop a new approach to delivering IT training to disadvantaged women so as to begin to address the gender gap in employmnet in the IT sector.


Project Number: 2017-1-RO01-KA204-037202  



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VALoR - Tacit knowledge emerging for a sustainable valorisation of the cultural heritage in rural and peripheral communities


As part of the VALoR project, partner organisations will design and pilot a training curriculum for adults engaged in the organisation and management of cultural events.  The aim of this training programme will be to support festival organisers to strengthen their management skills and also to impart some of their tacit knowledge on younger volunteers involved in the planning and management of cultural festivals locally.


Project Number: 2017-1-IT02-KA204-036745


ADMIRE - Adult Migrant Integration Experts


ADMIRE is an Erasmus+ project that aims to develop a Migrant Integration Expert Curriculum for Adult educators, migrant support workers and members of migrant communities in order to promote empowerment, participation and active citizenship of all migrants.


Project Number: 2017-1-EL01-KA204-036117

COOP-IN Project

COOP-IN - Social Innovation Training for Virtual Work Based Learning

The overall aim of the COOP-IN project is to raise awareness of the opportunities and challenges in implementing social innovation at work by developing a Social Innovation Training Kit.


Project Number: 2017-1-UK01-KA202-036640


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Jobs for Work 4.0 - The Future of Employment


The overall objective of our project is to raise awareness about recent trends and developments in technology which may make jobs in certain sectors less secure in the future; such as the automation of practices in transportation, logistics, production and office administration which may lead to individuals employed in these sectors being susceptible to their jobs being automated in the future. The project aims to inform guidance professionals and individuals in vulnerable occupations about the challenges they will face, to help them to understand the pace at which automation and the “Internet of Things” will lead to changes and also to support them in identifying how entirely new job families will emerge while others will become obsolete.  This project also aims to support these professionals in planning suitable qualification pathways to address the demands of the current and future labour market.


Project Number: 2016-1-PT01-KA202-022790


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GET-UP - Green Entrepreneurship Training - Underpinning Prosperity


GET-UP will develop the first bespoke green entrepreneurship curriculum in partner countries. In doing so, the project responds to the significant development potential within the sector and helps to ensure the relevance of VET provision to the evolving marketplace and the further strengthening of key entrepreneurial competences in VET curricula.


Project Number: 2016-1-DE02-KA202-003277




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SHADOWS - Supporting Graduate Entrepreneurship in the Creative Sector


The SHADOWS project has a number of key objectives but primarily the project is focused on increasing the labour market relevance of VET by providing bespoke pedagogic resources that will improve the attainment levels of high-level basic and transversal competences. The cultural and creative industry sector has been singled out for its growth potential as Europe recovers from the depths of the recent economic crisis. Developing bespoke curriculum resources that specifically address potential for graduate entrepreneurs in this important sector and supporting new entrepreneurs in a robust mentoring framework represents a significant connection between VET provision and micro-enterprise owners and an increased responsiveness within VET provision to market demands.


Project Number: 2016-1-PT01-KA202-022767




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Youth Counselling Against Radicalisation


The 'YCARE' project proposes a holistic approach to help professionals who work directly with young people (from 12 to 21 years) to identify signs of a possible radicalisation and thus be able to implement different prevention measures to avoid violent extremist behaviour.

Project Number: 2015-1-NL01-KA202-008861



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ReEntry - Supports for Refugee Entrepreneurs to Create Normality in a Difficult Surrounding


The aim of this project is to undertake research to identify suitable best practice examples from across Europe that will help to support migrants into self-employment. When identifyind and reviewed, these best practices will be presented through an online observatory where they cam be accessed and used by adult education and VET staff working directly with migrants.


Project No.: 2016-1-IE01-KA202-016863






BRAMIR - Beyond Retirement - A Migrants Integration Resource


The BRAMIR Project proposes a mutually beneficial arrangement affording the seniors target group an opportunity to remain active contributors to society while addressing the growing migrant integration problem.  The BRAMIR project addresses two certainties for all EU Member States, namely; the ageing of the population and an increasing dependence on immigration as a potential talent pool to sustain the civic, social, political and economic fabric of the EU. While there is considerable variance with regard the speed and immediacy of these changes within and between Member States, they are coming and will impact all countries in the not too distant future.  Therefore, the project proposes the development and implementation of a multi-layered andragogic framework designed for a seniors target group comprising older workers approaching retirement and recent retirees to support them to become migrant integration resources to newly arrived migrants.


Project Number: 2016-1-DE02-KA204-003275






COMMIX - Empowering Literacy in Adolescents through Creative Engagement with Comics


This project aims to address low achievement in basic skills through more effective teaching methods and develop basic and transversal skills by using innovative methods in order to provide innovative pedagogical methods, best practice guidelines, and implementation strategies towards scalable, systemic and sustainable use of ICT and comics for student engagement.  In addition, the project aims to convince all stakeholders that innovative use of ICT-based educational practices and interactive comics can play a significant role in promoting student engagement, and reading skills; especially in the case of disengaged and/or marginalized learners and to inspire, guide, and facilitate the creation of comics reading and creation cultures and communities among pre-teens and teenagers through the use of Web 2.0 technologies and other forms of digital/social reading, digital storytelling, and “book-talking.” Overall, with the resources to be developed as part of the project aim to describe, implement and disseminate multiple ways in which technology and comics can engage adolescents with math, science, and literacies, and digital story telling.


Project Number: 2016-1-BG01-KA201-023657



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ACUMEN - Career Management Skills - A New 'Literacy'​ for Sustainable Employment


This project aims to revolutionise career guidance for adults.  The ACUMEN project team are of the opinion that traditional career guidance which is often targeted at school-students in classrooms is not fit-for-purpose for application to adult learners who are already active or have been active in the labour market.  As such the team aims to provide a wide range of educational materials that are designed and developed with the latest digital technologies and platforms in mind and which promote 'career management' as a new literacy for adults, rather than relying on the practices of career guidance.


Project Number: 2016-1-UK01-KA204-024334


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DiLitE: Digital Literacy in Europe

Literacy, digital skills and digital literacy are increasingly essential, especially for the most marginalised, hard-to-reach, low-qualified and low skilled members of society across the EU. The amount of ‘digital capital’ an adult holds can often determine how effectively they integrate and participate in social and civic life and wider society, obtain employment and achieve personal goals for the benefit of themselves, their families, their local community and society in general. The aim of the project is to develop, pilot and deliver a quality CPD programme and tools for adult educators to enable them to embed tools for digital capital within standard literacy teaching to ensure literacy learning opportunities are responsive to digital needs, challenges and opportunities.

Project Number: 2019-1-UK01-KA204-062081







These projects have been co-funded with support from the European Union under the Erasmus+ Programme (2014-2020) and the Asylum, Migration and Integration Fund (AMIF) of the European Union

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